Archive for October, 2019

This tactile display lets visually impaired users feel on-screen 3D shapes

Using a computer and modern software can be a chore to begin with for the visually impaired, but fundamentally visual tasks like 3D design are even harder. This Stanford team is working on a way to display 3D information, like in a CAD or modeling program, using a “2.5D” display made up of pins that can be raised or lowered as sort of tactile pixels. Taxels! The research project, a collaboration between graduate student Alexa Siu, Joshua Miele and lab head Sean Follmer, is intended to explore avenues by which blind and visually impaired people can accomplish visual tasks without the aid of a sighted helper. It was presented this week at SIGACCESS. The device is essentially a 12×24 array of thin columns with rounded tops that can be individually told to rise anywhere from a fraction of an inch to several inches above the plane, taking the shape of 3D objects quickly enough to amount to real time. “It opens up the possibility of blind people being, not just consumers of the benefits of fabrication technology, but agents in it, creating our own tools from 3D modeling environments that we would want or need – and having some hope of doing it in a timely manner,” explained Miele, who is himself blind, in a Stanford news release. Siu calls the device “2.5D,” since of course it can’t show the entire object floating in midair. But it’s an easy way for someone who can’t see the screen to understand the shape it’s displaying. The resolution is limited, sure, but that’s a shortcoming shared by all tactile displays — which it should be noted are extremely rare to begin with and often very expensive. The field is moving forward, but too slowly for some, like this crew and the parents behind the BecDot, an inexpensive Braille display for kids. And other tactile displays are being pursued as possibilities for interactions in virtual environments. The BecDot is a toy that helps teach vision-impaired kids to read braille Getting an intuitive understanding of a 3D object, whether one is designing or just viewing it, usually means rotating and shifting it — something that’s difficult to express in non-visual ways. But a real-time tactile display like this one can change the shape it’s showing quickly and smoothly, allowing more complex shapes, like moving cross-sections, to be expressed as well. Joshua Miele demonstrates the device The device is far from becoming a commercial project, though as you can see in the images (and the video below), it’s very much a working prototype, and a fairly polished one at that. The team plans on reducing the size of the pins, which would of course increase the resolution of the display. Interestingly another grad student in the same lab is working on that very thing, albeit at rather an earlier stage. The Shape Lab at Stanford is working on a number of projects along these lines — you can keep up with their work at the lab’s […]

8th Wall’s new Cloud Editor helps customers quickly build mobile AR experiences

The world of phone-based AR has involved a lot of promises, but the future that’s developed has so far been more iterative and less platform shift-y. For startups exclusively focused on mobile AR, there’s been some soul-searching to find ways to bring more lightweight experiences to life that don’t require as much friction or commitment from users. 8th Wall is a team focused on building developer tools for mobile AR experiences. The startup has raised more than $10 million to usher developers into the augmented world. Augmented reality developer tools startup 8th Wall raises $8 million The company announced this week that they’ve built a one-stop shop authoring platform that will help its customers create and ship AR experiences that will be hosted by 8th Wall . It’s a step forward in what they’ve been trying to build and a further sign that marketing activations are probably the most buoyant money-makers in the rather flat phone-based AR space at the moment. The editor supports popular immersive web frameworks like A-Frame, three.js and Babylon.js. It’s a development platform, but while game engine tools like Unity have features focused on heavy rendering, 8th Wall is more interested in “very fast, lightweight projects that can be built up to any scale,” the startup’s CEO Erik Murphy tells TechCrunch. 8th Wall’s initial sell was an augmented reality platform akin to ARKit and ARCore that allowed developers to build content that supported a wider breadth of smartphones. Today, 8th Wall’s team of 14 is focused on a technology called WebAR that allows mobile phones to call up web experiences inside the browser. The main sell of WebAR is the same appeal of web apps; users don’t need to download anything and they can access the experience with just a link. This is great for branded marketing interactions, where expecting users to download an app is pretty laughable; moving this process to the web with a link or a QR code makes life much easier. The startup’s cloud-based authoring and hosting platform is available now for its agency and business users.